Survive a Psycho Weapon Guide: Every Item to Grab in Until Dawn to Beat the Masked Killer

Our Survive a Psycho weapon guide covers every bat, vase, scissors, and flare gun in Until Dawn, plus when to use each one to keep your cast alive.

Why This Survive a Psycho Weapon Guide Matters

In Until Dawn, the wrong item at the wrong moment can end a character's night for good. This Survive a Psycho weapon guide shows you which tools to pick up, when to use them, and which "weapons" are better left alone. The remake on PC, built by Ballistic Moon, keeps the original's focus on interactive drama over traditional combat. That makes every pickup count.

You won't find a loadout screen here. Instead, a handful of objects quietly decide whether Sam, Ashley, and the others walk away from the masked killer. Use this Survive a Psycho weapon guide as a checklist, chapter by chapter.

How Combat Really Works in Until Dawn

Until Dawn isn't a shooter or a brawler. According to the Epic Games Store survival guide, the game leans on choices and quick-time events (QTEs) rather than combat or puzzle-solving. Your "weapons" are mostly objects you spot while exploring, and they pay off only in specific scenes.

That has a few practical consequences:

  • Most weapons are single-use. Each one pairs with one encounter.
  • Skipping a pickup early can remove your best option later.
  • Hiding and staying still often beat fighting back.
  • Failed QTEs can kill characters from Chapter 4 onward.

Weapon Types at a Glance

CategoryExamplesBest Use
Melee bluntBaseball batStriking the Psycho when he grabs Sam
Melee sharpScissorsStabbing the Psycho when he grabs Ashley
Thrown objectsVaseBuying Sam time to flee
FirearmsChris's gun, Mike's gunTargeted shots at specific moments
Signal toolsFlare gunHanding it to the right person
EnvironmentalOil pool, explosive barrelsMostly to be avoided

The Core Psycho Weapons, Item by Item

Three items form the backbone of any Survive a Psycho weapon guide for this game: the baseball bat, the vase, and the scissors. Each one belongs to a different character and a different chapter, so planning ahead matters.

The Baseball Bat (Sam, Chapters 2 and 5)

In Chapter 2, while Josh is fiddling with the water heater, have Sam pick up the baseball bat nearby. It looks like a throwaway moment, and that's the trap. The bat doesn't pay off until Chapter 5.

In Chapter 5, Sam first throws a vase at the killer and jumps over the bed to escape. When she reaches the basement, choose to hide. The Psycho still grabs her, but this is when the bat comes out and lets her clock him. After that, hide again instead of running, and complete the Don't Move sequence cleanly.

The Scissors (Ashley, Chapter 6)

After the dollhouse section, Ashley can inspect a workbench. Pick up the lightbulb catalog, then grab the pair of scissors hidden underneath. They're easy to miss if you stop at the catalog.

Later in the chapter, the Psycho grabs Ashley. Use the scissors to stab him. Without them, you lose your clean escape option, so treat this pickup as mandatory.

The Flare Gun (Emily and Matt, Chapter 6)

At the radio tower, Emily finds a flare gun. The best-ending route has you give it to Matt rather than keep it with Emily. It isn't an attack tool against the Psycho, but it's a signal-and-defense item that shapes how the pair survives the tower sequence.

ItemWhere to Find ItWho Uses ItChapter Payoff
Baseball batNear the water heaterSamChapter 5 basement
VaseChapter 5 house sceneSamThrown to start the escape
ScissorsWorkbench under the lightbulb catalogAshleyChapter 6 Psycho grab
Flare gunRadio towerGive to MattChapter 6 tower sequence

Chapter-by-Chapter Weapon Checklist

Use this table as the quick-reference core of the Survive a Psycho weapon guide. It lists the item or decision that matters in each relevant chapter, based on the best-ending route described in the reference guide.

ChapterItem or ActionDo ThisAvoid This
1Chris's gunShoot the hanging bag, or don't fireShooting the squirrel
2Baseball batHave Sam pick it upLeaving it behind
5VaseThrow it at the killer, then jump the bedStanding your ground
5BasementHide, then hit him with the batRunning after the bat hit
6ScissorsTake them from under the catalogSkipping the workbench
6Psycho grabStab him with the scissorsFreezing up on the prompt
7Oil poolLeave it aloneIgniting it
8Chris's gunShoot the Wendigo each timeShooting Emily
9Mike's shotsShoot the WendigoShooting the explosive barrels

Firearms: Shoot Smart, Not Often

Guns appear a few times, and each time the "right" shot is a restrained one. In Chapter 1, Chris can fire at a squirrel. Don't. Shooting the hanging bag, or holding fire entirely, keeps the early relationships intact.

In Chapter 8, Chris should shoot the Wendigo every time the game offers a chance. If Emily was bitten earlier, Mike may pull his gun on her in the safe room. Do not shoot her.

In Chapter 9, Mike chooses between escaping and barricading a door. Barricade to save the wolf. Do not shoot the explosive barrels, since that kills Mike. Shoot the Wendigo instead.

Weapons You Should Never Use

A good Survive a Psycho weapon guide has to cover the traps too. A few tempting "weapons" backfire, and the reference material is clear about them.

Tempting OptionChapterResult
Igniting spilled oil7Don't light it, even though it looks useful
Swinging at the elk herd6Calm Emily down instead
Shooting Ashley in the deadly trap6Do nothing, and the pair is spared
Hitting Josh7Disarm Mike with Chris instead
Shooting explosive barrels9Mike dies in the blast
Kicking the wolf5Costs you the wolf's later help

The pattern is simple: when the game gives you an aggressive option in a tense moment, the safer answer is often restraint. Aggression usually ends with a dead character.

Hide, Don't Run: The Real Survival Weapon

Every weapon in this Survive a Psycho weapon guide works best alongside the game's most reliable defense: staying hidden and still. The reference guide repeats the same advice across several chapters. When you can choose Hide or Run, choose Hide. When a Don't Move sequence appears, don't fumble it.

Here's how to practice that approach:

  • Hold your controller steady. Don't Move prompts punish twitching, so relax your grip.
  • Pick Hide when the prompt appears. This applies in Chapters 5 and 10 especially.
  • Treat QTEs as mandatory from Chapter 4. Failures can now be fatal.
  • Choose risky paths when saving someone. In Chapter 4, Mike's pursuit of Jessica rewards the bolder routes if you complete the QTEs.

Why Weapons and Hiding Work Together

Think of the bat and scissors as emergency exits, not opening moves. Sam hides first, gets grabbed, then swings. Ashley follows Chris, gets grabbed, then stabs. The weapon creates the opening, and hiding finishes the job. Players who reverse that order and run first tend to lose the benefit of the item.

Weapons only matter if everyone is still alive to use them. These supporting choices keep your best-ending run on track.

ChapterSupportive Choice
1Close Chris's backpack with Sam; don't hit the bird in the snowball fight
2Don't make Matt and Mike fight; jump down to save Jess
3Choose kind options: comfort the deer and light a fire first
4Save Ashley when Chris must pick between her and Josh
5Don't interact with the waving hand; befriend the wolf
9Ignore the voice that sounds like Jessica
10Read the Scrawled Journal; hide together with Jessica

The Scrawled Journal in Chapter 10 also feeds into Josh's redemption ending, a new addition in the remake. After Josh is revealed as the Psycho, answer "They hurt me" when asked why he hurt his friends, then pick "I'm so sorry" when Dr. Hill chastises him.

Quick Tips to Get the Most From This Weapon Guide

  1. Explore every room fully. The bat and scissors are easy to miss.
  2. Keep the pickups in mind. Early items pay off many chapters later.
  3. Don't spend items early. Wait for the prompt that matches each tool.
  4. Spare innocent animals. Harming birds or squirrels works against your best-ending goal.
  5. Replay with this checklist. A second run lets you fix missed pickups.

FAQ

What is the best weapon against the Psycho in Until Dawn?

There isn't one single best weapon. The baseball bat works for Sam in Chapter 5, and the scissors work for Ashley in Chapter 6. Each is strongest in its own scene, so a complete Survive a Psycho weapon guide treats them as a set.

Where do I find the scissors for Ashley?

Check the workbench after the dollhouse section in Chapter 6. Pick up the lightbulb catalog first, and the scissors are hidden underneath. Keep them for when the Psycho grabs Ashley.

Should I shoot the explosive barrels in Chapter 9?

No. Shooting them kills Mike in the explosion. Barricade the door to save the wolf, and shoot the Wendigo instead.

Does this Survive a Psycho weapon guide cover the best ending?

Yes, the item choices here follow the best-ending route, including the Chapter 10 Scrawled Journal and Josh's redemption dialogue. Complete your QTEs, choose Hide over Run, and avoid the risky "weapon" options listed above.